Studio: Amber

Role: Game and Art Producer

Experience

– Managed pre production breaking down the feature set of the existing game to replicate them in roblox.

– Planned and estimated the full game development roadmap.

– Based off of the feature set breakdown, I defined the art workload and tracked the assets production.

Managed the art assets production for the game (characters, weapons, wearables, cosmetics and environments) coordinating internal artists utilizing agile methodology.

– Achieved to replicate the game’s characters and environment look and feel despite roblox’s modeling, rigging and animation limitations.

Supervised and tracked the art proof of concept with the artists and developers to replicate game’s features within roblox studio, working with R15 character’s system.

– Managed client’s relationship reporting game’s status updates on a weekly basis.

Created a files storage structure to allow everyone in the team to access easily to any asset they need.

– Conducted weekly demos to the internal teams to identify risks and blockers and found solutions in a timely manner.

Project Management Tools

– Jira

– Confluence

– Google Workspace

– Basecamp

Art Production Tools

– Blender
– Substance Painter
– Roblox Studio

Art Assets

– 8 characters including their own garments and animation loops.

– 1 environment compounded by several props.

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