
Role: Art Producer
Experience
– Managed 3D art production for Reebok’s web3 experience planning and tracking the sneakers 3D modeling, texturing and unity integration with the internal tech art team. I also worked with the tech art team to create a particle mesh effect in unity as a visual element for the final visual result.
– Conducted creative brainstorms and tests to find out the best approach to allow users to create unique textures and apply them to their sneakers.
– Revised, tested and ensured that the 3 different sneakers models worked properly with the propietary swappable system to fit in any type of character.
– Created a files storage structure to allow everyone in the team to access easily to any asset they need.
– Conducted weekly demos to the internal teams to identify risks and blockers and found solutions in a timely manner.
– Worked with the marketing team to plan and track the creation of CG short videos as part of the social media strategy. I also supervised the creation of the videos ensuring the internal art team delivered on time and quality.
Project Management Tools
– Jira
– Notion
– Google Workspace
– Figma
– Milanote
– Dropbox
Art Production Tools
– Blender
– Unity
Art Assets
– 3 different sneakers models
– Particle mesh