Studio: Futureverse

Role: Art Producer

Experience

– Managed 3D art production for Reebok’s web3 experience planning and tracking the sneakers 3D modeling, texturing and unity integration with the internal tech art team. I also worked with the tech art team to create a particle mesh effect in unity as a visual element for the final visual result.

– Conducted creative brainstorms and tests to find out the best approach to allow users to create unique textures and apply them to their sneakers.

– Revised, tested and ensured that the 3 different sneakers models worked properly with the propietary swappable system to fit in any type of character.

Created a files storage structure to allow everyone in the team to access easily to any asset they need.

– Conducted weekly demos to the internal teams to identify risks and blockers and found solutions in a timely manner.

– Worked with the marketing team to plan and track the creation of CG short videos as part of the social media strategy. I also supervised the creation of the videos ensuring the internal art team delivered on time and quality.

Project Management Tools

– Jira

– Notion

– Google Workspace

– Figma

– Milanote

– Dropbox

Art Production Tools

– Blender
– Unity

Art Assets

– 3 different sneakers models

– Particle mesh


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