
Role: Art Producer
Experience
– Partnered with the Art Director to breakdown a list of assets to re-create Aech’s garage from the movie “Ready Player One” along with some other environments to demo how players would be able to travel in the metaverse within different environments with different aesthetics.
– Planned and tracked the art assets production and achieved to create 7 different environments and to retopologize 3 hero characters based off of the actual movie 3D models within 3 months period. Other assets include BAYC 3D characters, Flufs and Cool Cats. I also supervised the clothing redesign for the Flufs and BAYC.
– Served as the main POC for any art related task ensuring all the assets were done respecting all the brand guidelines, meeting constantly with VPs to conduct weekly art demos.
– Supervised and managed a smooth art assets transition from Unity to Unreal.
Project Management Tools
– Jira
– Notion
– Google Workspace
– Milanote
– Dropbox
– Figma
– Slack
Art Production Tools
– Blender
– Zbrush
– Marvelous Designer
– Substance Painter
– Unreal
Art Assets
– 3 hero characters including clothing and grooming (Aech, Artemis, Parzival)
– Other IPs characters (Apes from BAYC, Cool Cats, Flufs and Party Bears)
– 3 different environments compounded by unique props (vehicle, machines, robots, furniture).