Studio: Amber

Role: Art Producer

Experience

Managed the art assets production for the game (characters, cosmetics and environments) coordinating internal artists utilizing agile methodology.

– Achieved to create 600+ voxel assets within The Sandbox propietary 3D modeling software within a period of 6 months

Worked with the Art Director, Game Producer and Game Designer to define the game’s art needs, workload and milestones according to the development roadmap.

– Managed client’s relationship and met with Invincible’s IP owners on a weekly basis to review the assets and ensure that everything was done within the brand guidelines.

Estimated time and resources to quotate art production and partnered with the Game Producer to quote properly the full game development.

Developed a pipeline to streamline the voxel assets production besides documenting all the modeling tools limitations to find alternatives to create unique assets.

Created a files storage structure utilizing repositories like github to allow everyone in the team to access easily to any asset they need.

– Reviewed the art assets in Vox Edit and Game Maker to ensure there were no issues and they met the game’s specs.

– Worked with the marketing team to plan and track the creation of CG and motion graphics short videos as part of the launch strategy. I also supervised the creation of the videos ensuring the art team scaled up properly adding animators and VFX artists to deliver on time, budget and quality.

– Conducted weekly demos to the internal teams to identify risks and blockers and found solutions in a timely manner.

Project Management Tools

– Jira

– Confluence

– Google Workspace

– Basecamp

Art Production Tools

– Vox Edit
– Game Maker
– Photoshop
– Unreal
– Blender

Art Assets

– 50+ Characters

– 10 different environments compounded by vehicles, city furniture, animated props and VFX as well as buildings.

Scroll to Top