
Role: Art Producer and Outsource Manager
Experience
– Managed the art assets production for the game (characters, weapons, wearables, cosmetics and environments) coordinating internal artists and the external contractors and partners utilizing agile methodology.
– Achieved to create a bucket of 2000+ unique characters, 3 environments and a collection of garments within 3 months to fulfill the first characters’ collection mint for the game.
– Worked with the Art Director, Product Owner and Game’s Director to define the game’s art needs, workload and priorities according to the development roadmap.
– Supervised and tracked the art proof of concept with the Tech Art Lead to create the first batch of characters and garments and proper documentation in terms of polycount, texture maps, body topology, shaders and animation loops to enable internal artists and external partners to follow specific guidelines to create high volumes of assets meeting the expected quality and game specs.
– Created RFPs and briefs for the internal art team and external partners and contractors.
– Worked with the Art Director, Tech Art and Engineering Lead to develop the proper pipeline to create thousands of unique characters by mixing different characters body parts (heads, body types, arms, legs, hairstyles).
– Created a files storage structure in dropbox to allow everyone in the team to access easily to any asset they need.
– Reviewed the art assets in blender and unity to ensure there were no issues and they met the game’s specs.
– Worked with the marketing team to plan and track the creation of CG and motion graphics short videos as part of the social media strategy. I also supervised the creation of the videos ensuring the external partners delivered them on time, budget and quality.
– Conducted weekly demos to the internal teams to identify risks and blockers and found solutions in a timely manner.
Project Management Tools
– Jira
– Notion
– Google Workspace
– Milanote
– Dropbox
– Figma
– Slack
Art Production Tools
– Blender
– Zbrush
– Character Creator
– Marvelous Designer
– Substance Painter
– Unity
Art Assets
– Characters (200x heads, 50x body types, 50 hairstyles)
– 3 different environments compounded by unique props (buildings, cars, city furniture).
– Wearables/Clothing (30 hats, 20 upper body garments, 20 lower body garments, 30 shoes, 50 accessories).
– 20 weapons