Studio: Futureverse
Role: Art Producer and Outsource Manager
Experience
– Managed the art assets production for the game (characters, wearables, cosmetics and soccer arenas) coordinating internal artists and the external partners and contractors utilizing agile methodology.
– Achieved to deliver a collection of 100+ unique wearables and cosmetics, 25 characters and 10 arenas within 2 months as a seasonal update for the game.
– Worked directly with the Art Director, Product Owner and Game Director to define the game’s art needs, workload and priorities according to the development roadmap.
– Created an Assets Production Tracker in google spreadsheets to allow for simple yet effective status updates for VPs and Team Leads.
– Improved the assets files storage structure that allowed everyone in the team to access easily to the files reducing the time they were spending trying to find specific assets.
– Implemented KPIs like revision cycles, pre production time and assets reusability for external partners and contractors to reduce production time by a 20%
– Reviewed the art assets in blender and unity to ensure there were no issues and they met the game’s specs.
– Worked with the marketing team to plan and track the creation of CG short videos as part of the social media strategy. I also supervised the creation of the videos ensuring the external partners delivered on time and quality.
– Conducted weekly demos to the internal teams to keep them in the loop and identify risks and blockers and found solutions in a timely manner.