ROGELIO DOMINGUEZ

Games and Art Producer | Art Outsourcing Manager | 3D Artist

Shipped Games

Click on thumbnails for project’s details

GrumbleArt Producer
RaicersArt Producer
FIFA AI LeagueArt Producer
Secret Neighbor RobloxGame and Art Producer
Fluf WorldArt Producer
Invincible on The SandboxArt Producer
Reebok ImpactArt Producer
Readyverse Art Producer
Kerbal Space Program3D artist
Hi! My name is Rogelio, I’m a Games and Art Producer.

I’m a passionate Games and Art Producer with a robust background in CG and animation as a former 3D artist, I have had the privilege of working with some big IPs in the gaming and web3 markets. My unique blend of creative and technical skills allows me to bridge the gap between artistic vision and production efficiency, ensuring that projects exceed expectations.

Email

rogeliodom@gmail.com

Phone

(+52) 5561309046

Super powers

01

Art Production

I love leading art teams to overcome any kind of challenge. I’ll make the artists life easier by planning and tracking huge workload roadmaps and break them down into clear milestones to achieve the team’s goals.

 I also help remove blockers, find solutions and provide any resources to ensure the team focuses on their job.

02

Game Production

I turn great ideas into full games, I’m good at planning, scheduling and tracking multidisciplinary teams tasks. I help everyone in the team remove blockers, understand what the goals are and what we need to develop.

03

Bridging the gap

Thanks to my prior experience working within CG and game development teams, I often apply my digital artist skillset to bridge the gap and remove any blockers between creative and technical teams.

Education

Bachelor of Arts​

2007 – 2011

Tecnologico de Monterrey (ITESM)

Experience

Art Producer and Outsource Manager

FUTUREVERSE

January 2023 – September 2024

 Led and mentored a global art team remotely (3D, 2D, UI, animation and VFX) to create game-ready art assets (characters, wearables, environments, weapons and vehicles) for games and web3 experiences as well as animated shorts for marketing content.
– Ensured all the art assets met the art pipeline specifications implementing QA processes and utilizing Jira, Confluence and Google Workspace tools for efficient project management.
– Conducted team meetings to clarify milestones, prioritize deliverables, remove blockers and provide feedback to internal teams and external contractors.
– Partnered with Art Directors, Producers and Departments Leads to plan art workload and milestones for the internal team and external vendors and contractors.
– Created RFPs for external art vendors and project briefs for the internal art team.
– Managed art production backlog, budget and resource allocation utilizing SCRUM framework.
– Managed end-to-end art outsourcing processes conducting weekly meetings to keep track of external vendors progress, ensuring outsource workload was done on time, quality and budget.
– Developed and improved art workflows and pipelines to keep deliveries on time and within budget.
– Reviewed and ensured all the art assets met each game specs and visual quality.
– Provided clear feedback, guidance and support to the internal art team, partners and vendors.
– Main POC for all departments, vendors and partners regarding any art related needs.
– Reported projects status, risks and opportunities to partners, clients and leads on a weekly basis.
– Owned Profit and Loss reports ensuring art production to stay within budget for each project.
– Created guidelines and documentation of Tech & Art processes.

Art and Game Producer

AMBER

July 2021 – January 2023

– Led the art team (3D, 2D, VFX, animation, UI/UX and audio) in the creation of game-ready art assets (characters, environments, weapons) for Roblox and The Sandbox games.
– Planned and tracked art production and resource allocation utilizing SCRUM framework and tools like Jira, Confluence, Slack and Amber’s software for effective communication and agile project management.
– Owned Profit and Loss reports to keep art assets production within budget .
– Partnered with art directors and departments leads to define art team workload and milestones.
– Tracked KPIs ensuring measurable outcomes and creating improvement plans on the art pipeline.
– Developed the art production pipeline to ensure the assets met both platform tech specs.
– Reviewed and ensured all the art assets met the art pipeline and game specs.
– Provided clear feedback, guidance and support to the internal art team, partners and vendors.
– Conducted team meetings to clarify milestones, prioritize deliverables, remove blockers and provide art feedback and direction.
– Partnered with art leads to provide artists with all the tools and resources to help them grow.
– Facilitated communication, organization and accountability across teams.
– Reported status, risks and opportunities to clients and leads on a weekly basis.
– Removed roadblocks and other areas dependencies to achieve the art team goals.

Development Director and Producer

NCITE

June 2017 – July 2021

Hired, led and mentored project managers, producers, artists, game designers and engineers to develop educational games.
– Estimated and quoted game development and art production services.
– Planned, tracked and coordinated games development and art production with outsourcing vendors and internal teams.
– Managed and fostered long term relations with clients, external developers and art partners.
– Main POC for clients, vendors and external teams.
– Developed workflows and pipelines to increase milestones delivery efficiency.
– Managed multiple games development while in charge of new business development.
– Conducted daily stand ups, planning and retrospective meetings.
– Reported projects status, risks and opportunities to clients and stakeholders.
– Created documentation (roadmaps, art guidelines, RFPs and Game Design Documents).

Producer and 3D artist

EON REALITY

May 2016 – June 2017

Led Art, Game Design, Development and QA teams to develop AR and VR games.
– Planned and tracked Art, Game Design, Development, QA teams to develop AR and VR games.
– Led and mentored  the 3D art team to create game-ready assets.
– Created Game Design Documents, roadmaps and tech art guidelines.

Producer and 3D artist

SNACKILLERS

June 2015 – February 2016

– In charge of the art, game design and UX/UI for the mobile game “Snackillers”.
– Designed, modeled, textured, rigged and animated 3D characters and levels.

3D Artist

SQUAD

April 2014 – June 2015

Modeled 3D environments, characters and environments for the game “Kerbal Space Program”.
– Animated characters and VFX for the game’s cinematics.

3D Artist

KIDZANIA

February 2012 – July 2013

– Modeled and animated 3D characters for national and international Kidzania parks.
– Edited live footage and integrated CG assets.
– Designed and animated motion graphics for marketing videos.
– Led Research and Development of AR and VR apps. 
– Created branding assets for the parks.

Companies I’ve worked with

Let’s work together

Contact me!

rogeliodom@gmail.com
+52 (55) 61309046
https://www.linkedin.com/in/rogeliodom89/
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